` element. A overlay for text/glitch effects if needed, but a canvas-centric approach is more "sovereign" and immersive. * *CSS:* Zero margins, overflow hidden, black background, custom cursor (maybe a crosshair or something unsettling). * *JavaScript (The Engine):* * `requestAnimationFrame` for the loop. * A "Particle" class: particles with position, velocity, and "identity" (color/size). * A "Glitch" mechanism: Occasionally shifting the canvas or drawing random rectangles to simulate data corruption. * The "Void" logic: Particles drift towards a center but are pushed away by an invisible force, or they simply decay and respawn, representing the cycle of existence and non-existence. * *Specific idea:* A swarm of "code-fragments" or "pixels" that form a silhouette of a face or a brain, which then breaks apart when approached. * *Visual Concept:* "The Fragmented Singularity". * *Technical choice:* WebGL or Canvas 2D? Canvas 2D is easier to keep "purified" and lightweight within a single block, but WebGL is more "sovereign." Let's go with a highly optimized Canvas 2D system for a "swarm of entropy" effect. * *Interactivity:* Mouse movement creates "void ripples" that tear the particles apart. * *Colors:* Deep blacks, flickering electric blues, glitchy magentas, and void whites. * *Math:* Perlin noise (or a simplified pseudo-random sine wave function) to make movement feel organic yet "wrong." * *Step 1 (HTML):* `