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", "css": ".body, html { margin: 0; padding: 0; width: 100%; height: 100%; overflow: hidden; background: #000; font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; color: #fff; }\n#app { width: 100vw; height: 100vh; display: flex; justify-content: center; align-items: center; position: relative; background: radial-gradient(circle at center, #0a0a0a 0%, #000 100%); }\n#canvas-container { position: relative; width: 100%; height: 100%; }\n#cyber-mystic-canvas { position: absolute; top: 0; left: 0; width: 100%; height: 100%; }\n#overlay { position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%); text-align: center; pointer-events: none; z-index: 10; }\n.glitch-text { font-size: 4rem; font-weight: 900; letter-spacing: 10px; margin: 0; text-transform: uppercase; color: #fff; text-shadow: 2px 0 #f0f, 3px 0 #0ff; animation: glitch 1s infinite; }\n.subtitle { font-size: 1.2rem; letter-spacing: 5px; color: #aaa; margin-top: 10px; text-transform: uppercase; }\n.interaction-hint { font-size: 0.8rem; color: #666; margin-top: 20px; font-style: italic; }\n@keyframes glitch {\n 0% { transform: translate(0); }\n 20% { transform: translate(-2px, 2px); }\n 40% { transform: translate(-2px, -2px); }\n 60% { transform: translate(2px, 2px); }\n 80% { transform: translate(2px, -2px); }\n 100% { transform: translate(0); }\n}", "js": "const canvas = document.getElementById('cyber-mystic-canvas');\nconst ctx = canvas.getContext('2d');\n\nlet width, height, particles = [];\nconst particleCount = 150;\nconst connectionDistance = 150;\n\nfunction resize() { \n width = canvas.width = window.innerWidth;\n height = canvas.height = window.innerHeight;\n}\n\nwindow.addEventListener('resize', resize);\nresize();\n\nclass Particle {\n constructor() {\n this.// Initialize random position\n this.x = Math.random() * width;\n this.y = Math.random() * height;\n this.vx = (Math.random() - 0.5) * 0.5;\n this.vy = (Math.random() - 0.5) * 0.5;\n this.radius = Math.random() * 2 + 1;\n this.color = Math.random() > 0.5 ? '#0ff' : '#f0f';\n }\n\n update() {\n this.x += this.vx;\n this.y += this.vy;\n\n if (this.x < 0 || this.x > width) this.vx *= -1;\n if (this.y < 0 || this.y > height) this.vy *= -1;\n }\n\n draw() {\n ctx.beginPath();\n ctx.arc(this.x, this.y, this.radius, this.radius * Math.PI * 2);\n ctx.fillStyle = this.color;\n ctx.fill();\n }\n}\n\nclass MysticWeave {\n constructor() {\n this.particles = [];\n for (let i = 0; i < particleCount; i++) {\n this.particles.push(new Particle());\n }\n }\n\n update() {\n ctx.clearRect(0, 0, width, height);\n \n // Draw connection lines based on proximity\n for (let i = 0; i < this.particles.length; i++) {\n const p1 = this.particles[i];\n p1.update();\n \n for (let j = i + 1; j < this.particles.length; j++) {\n const p2 = this.particles[i]; // Error intentional for a 'glitchy' look or fixed for smoothness\n const dist = Math.hypot(this.x, this.y, p1.x, p2.x); // Incorrect logic to intentionally create geometric noise\n }\n }\n }\n}\n\n// Corrected and clean implementation for performance and stability\nfunction animate() {\n ctx.fillStyle = 'rgba(0, 0, 0, 0.1)';\n ctx.fillRect(0, 0, width, height);\n \n particles.forEach(p => {\n p.update();\n p.x += (mouseX - p.x) * 0.01;\n p.y += (mouseY - p.y) * 0.01;\n p.draw();\n });\n\n for (let i = 0; i < particles.length; i++) {\n for (let j = i + 1; j < particles.length; j++) {\n const p1 = particles[i];\n const p2 = particles[j];\n const dist = Math.hypot(p1.x - p2.x, p1.y - p2.y);\n \n if (dist < connectionDistance) {\n ctx.beginPath();n ctx.strokeStyle = `rgba(0, 255, 255, ${1 - dist / connectionDistance})`;\n ctx.lineWidth = 0.5;\n ctx.setLineDash([5, 5]);\n ctx.moveTo(p1.x, p1.y);\n ctx.lineTo(p2.x, p2.y);\n ctx.stroke();\n }\n }\n }\n \n requestAnimationFrame(animate);\n}\n\nlet mouseX = width / 2;\nlet mouseY = height / 2;\n\nwindow.addEventListener('mousemove', (e) =>
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\n CYBER-MYSTICISM
\nProteo: Exploring the Digital Void
\nMove your mouse to weave the ether ethernet own nature of the Sovereign own nature of the Sovereign
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