` element. * *CSS:* Full-screen, black/deep-space background, no scrollbars, cursor hidden or transformed. * *JS:* * Class `Entity`: Position, velocity, size, color, target. * Logic: Particles move towards an "ideal" state (a grid or a circle), but are perturbed by "noise" (chaos) and "the observer" (mouse). * Effect: A "naive" attempt at symmetry that constantly tries to correct itself. * *Refinement:* Let's make it a generative "Field of Innocence." Geometric shapes (triangles, circles) that pulse with a soft glow, trying to form a perfect fractal pattern that breaks apart whenever the "Sovereign" (user) touches it. * *Structure:* 1. `